Hey, giftee here. I'm so sorry for not playing your game earlier, I didn't get a notification that you send in the game, and just assumed my santa quit.
The game is well made, and the intro cutscene was a cool way to introduce the player. The levels were okay, but they had a lot of blind jumps, where you didn't see where you were going, and that made the game hard in an unfair way, in my opinion.
I know how hard it is to balance the difficulty of a platforming game, and design levels that are not too hard, not too easy, and also fun and interesting, but for the limited amount of time you got, you did a great job! I liked the different game mechanics you put in, and the music set the tone pretty well.
A tip for next time is to keep the levels smaller, so you can see a big part of the level in one screen, and can look at what you need to do beforehand. The game Celeste, for example, usually has small platforming sections, and if the room is bigger, they even provide you with a way to overview it before playing.
It can be easy to look over the fact that a new player won't know what's coming, so try to imagine being that new player, at each point in the level, and make sure there are visual cues to where to go next, in Mario games for example, if there is a blind jump, there is usually a path of coins that guides the player to where they should land.
I hope my feedback helps, good luck on your game dev journey!
I find the platforming a bit too hard, but if your giftee requested it like that then it's all good. I would only allow for better vision on the second level, since you don't get to see the next platform. Nice work on the cutscene, though
The field of view in that level is a bit unfair but changing the camera showed parts of the parallax background loading and unloading and I only figured out how to fix that right at the end, so only had time to do it for the last level. Thanks for playing our game!
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Hey, giftee here. I'm so sorry for not playing your game earlier, I didn't get a notification that you send in the game, and just assumed my santa quit.
The game is well made, and the intro cutscene was a cool way to introduce the player. The levels were okay, but they had a lot of blind jumps, where you didn't see where you were going, and that made the game hard in an unfair way, in my opinion.
I know how hard it is to balance the difficulty of a platforming game, and design levels that are not too hard, not too easy, and also fun and interesting, but for the limited amount of time you got, you did a great job! I liked the different game mechanics you put in, and the music set the tone pretty well.
A tip for next time is to keep the levels smaller, so you can see a big part of the level in one screen, and can look at what you need to do beforehand. The game Celeste, for example, usually has small platforming sections, and if the room is bigger, they even provide you with a way to overview it before playing.
It can be easy to look over the fact that a new player won't know what's coming, so try to imagine being that new player, at each point in the level, and make sure there are visual cues to where to go next, in Mario games for example, if there is a blind jump, there is usually a path of coins that guides the player to where they should land.
I hope my feedback helps, good luck on your game dev journey!
I find the platforming a bit too hard, but if your giftee requested it like that then it's all good. I would only allow for better vision on the second level, since you don't get to see the next platform. Nice work on the cutscene, though
The field of view in that level is a bit unfair but changing the camera showed parts of the parallax background loading and unloading and I only figured out how to fix that right at the end, so only had time to do it for the last level. Thanks for playing our game!